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 FANTASY FOOTBALL RULES

RULES FOR YOUR OWN CARRY OVER LEAGUE 

I. Scoring : regular season - games are played head to head (2 teams) with 100 points available in each game.  The team with most points wins.  Each team compares the results from ALL their players for all statistics contained in the table below.  That means if an offensive player gets a tackle it COUNTS in the calculation for total tackles.  If a statistic ends in a tie, the points for that statistic are split evenly for the two teams.  If the game ends in a 50-50 tie, team scoring (most team points - includes TDs scored by defense players and all special team scores) is used as the tie breaker.  If the game is still tied, then the game is counted as a tie.  The statistics used with their point values are :

CATEGORY

PTS

STATISTIC
passing 8 most total yards
passing 4 best yards per pass stat
passing 4 highest completion percentage
passing 4 lowest interception percentage
passing 2 most passing tds
rushing 8 most rushing yards
rushing 4 best yards per rush average
rushing 2 most rushing tds
receiving 8 most receiving yards
receiving 7 most receptions
receiving 2 most receiving tds
team scoring 7 most total team points (tie breaker)
defense 12 most tackles (assist - half a tackle)
defense 12 most sacks
defense 10 most interceptions
kicking

6

most kick pts *

* fg 45 + = 4pts, fg <45 = 2pts, xpt = 1pt, missed fg <45= -2pts, missed xpt = -3pts 
  (missed and blocked kicks are negative; bad snaps where there is no kick do not count  as misses)
   TDs scored by means other than passing, catching or rushing count only for team scoring (e.g.
   defensive TDs, punt/kickoff returns, fumble recoveries - offensive or defensive players, etc.).

   If a defensive player is identified in the box score as a player that caused a safety, that player 
   gets 2 points added to team scoring (4 points if that player is a wildcard).

II. Starting line-up : regular season

6 TEAM LEAGUE :

3 QB, 4 RB, 4 WR, 2 TE, 2 K, 5 DL, 5 LB, 5 DB

8 TEAM LEAGUE :

2 QB,  3 RB, 4 WR, 2 TE, 2 K, 4 DL, 4 LB, 4 DB

10 TEAM LEAGUE :

2 QB,  3 RB, 3 WR, 2 TE, 2 K, 4 DL, 4 LB, 4 DB

12 TEAM LEAGUE :

2 QB, 2 RB, 3 WR, 1 TE, 1 K, 3 DL, 3 LB, 3 DB

III. Wild cards : regular season

one DB, one LB, one DL out of the starters at those positions are wildcards.  Tackle stats do not count( except in the 12 team league where you count half the tackles each wildcard gets).  Sacks, interceptions and any scores (tds, safeties) count double.  Any other stat counts as if any other player.

V. Roster sizes : regular season

Roster sizes are twice as big as the starting line-up :

6 TEAM LEAGUE :   60 players (any positions)

8 TEAM LEAGUE :   50 players (any positions)

10 TEAM LEAGUE :  48 players (any positions)

12 TEAM LEAGUE :  36 players (any positions)

VI. End of year player saves : regular season

The table below tells each team how many players they can save from their current year's roster based upon where they finish in the final standings.  In the case of a tie head to head is used to determine the number of saves.  If head to head does not break the tie, all teams tied get the number of players in the chart represented by the HIGHEST tied position (e.g. tie for 2nd and 3rd in a 10 team league both teams save 20 players).

NUMBER TEAMS 6 8 10 12
First 25  23 22 17
Second 22 21 20 15
Third 20 19 18 13
Fourth 18 17 16 13
Fifth 17 16 15 12
Sixth 16 15 14 12
Seventh na 14 13 11
Eighth na 13 13 11
Ninth na na 12 10
Tenth na na 12 10
Eleventh na na na 9
Twelveth na na na 9

You also save any asterisk (*) players that you kept on your roster for the full season - see rules for asterisk players.

VII. College draft

Hold your college draft BEFORE the NFL hold their draft.  This can be done either a day or two before the draft or the morning of the draft.  Now you are not only projecting who will do well in the NFL, but also trying to predict what team they will go to.  This also makes watching the draft a blast.

6 TEAM LEAGUE :   8 round draft, 6 picks, 2 random

8 TEAM LEAGUE :   6 round draft, 5 picks, 1 random

10 TEAM LEAGUE :  5 round draft, 4 picks, 1 random

12 TEAM LEAGUE :  4 round draft, 3 picks, 1 random

The college draft is conducted in two parts.  In the "pick" portion each member selects a player from the available players in the college draft (e.g. 6 team - 6 rounds, 8 team 5 rounds, 10 teams 4 rounds, 12 team 3 rounds).  

In the "random" portion (6 team - 2 rounds, all others 1 round) players are assigned to league teams.  The first non-offensive lineman/punter selected by an NFL team that was undrafted in the "pick" portion of the draft  goes to the team selecting first in the "random" portion.  The second non-offensive lineman/punter  selected by an NFL team that was undrafted in the "pick" portion of the draft goes to the team selecting second in the "random" portion  and so on.... 

NEW RULE 03/04: After the last round of the actual draft (six team league, after round 6):

(1) Rounds seven and eight (assigned players not drafted in our six round draft) remain the same.

(2) We add a ninth round of the college draft.

(3) After we complete our six round college draft, we now draft for the "ninth round" (same order as regular college draft).

(4) We do not draft players for the "ninth round", we draft a position - with those positions being: QB, RB, WR, TE, Kicker, Defensive End, Defensive Tackle, Outside Linebacker, Middle Linebacker, Cornerback, Safety.

(5) Positions are determined by how the player is officially listed in the draft results by NFL.com.  If it is not clear in the NFL.com posting, the Sporting News College Draft Guide will be used (position player is written under).

(6) After the completion of round 8 (assigned players), round nine starts and everyone gets the next available player at their position of choice.  If two people select quarterback, the person with the lower draft spot gets the first available QB, the person with the worse draft spot gets the second QB available.


(7) Round nine players automatically go to your development squad and do not count against your limit of five players.  They can be kept indefinitely on your development squad without counting against your total.  While on your development squad they are free protects for the following year.

(8) When a ninth round draft choice is moved from your development squad to your active roster they come with NO asterisks.  That means you either count them against your protects for the following year, or you lose them.

2011 - NEW FREE AGENCY and COLLEGE DRAFT and DEVELOPMENT SQUAD RULE 

Similar to the current rule the following remains in the new free agency process:
  • Players available for free agency are players who are not protected at the end of the season (# based on finish in regular season), players not selected as playoff bounty and players who are not franchise players, players with one or two asterisks or the old (will change see below) 9th round college draft players.
  • Two round draft
  • The winner of the playoffs picks whether he selects first or last in each round
  • No team can lose more than two players
  • No team can lose more than one player at any position
  • After losing your first player, you take back three who are removed from free agency
New to free agency if this passes (also impacts the college draft)
  • No team loses a college draft pick when they "sign" (select) a player in free agency
  • The team that loses a player gets a college draft pick after the completion of round three
  • The picks at the end of round three are in the order that teams lose a player to free agency (even if one team loses two before another team loses one)
  • Rounds seven, eight and nine of the college draft will be streamlined and changed to follow the format of our current 9th round pick.  There will be only a round seven and eight, with everyone picking an offensive position in round 7 and a defensive position in round 8 (can be specific to DE, S, etc.).  Then players undrafted in our league's college draft will be assigned in order, by position just like we have been doing in the past.  Both players will be free development squad protects who have no asterisks when moved to an active roster.  The maximum number of free development players a team can have at any time is twelve (the most anyone has now is 7).

         The free agency draft is based on the regular season (first to last)

Round 7 and 8  positions

DE only
DE plus (DE or DL)
DT only
DT plus (DT or DL)
DL (includes DL, DE, DT)

OLB only
OLB plus (LB or OLB)
ILB only (MLB, ILB)
ILB plus (MLB, ILB, LB)
LB (includes LB, ILB, MLB, OLB)

FS only
SS only
S only (S, FS or SS)
S plus (FS, SS, S or DB)
CB only
CB plus (CB or DB)

Here are my recommended offensive positions:

QB
RB (does not include FB)
WR
TE only
TE plus (includes H-back if a player is designated H-back)

DEFENSIVE FRANCHISE PLAYER RULE 12/06

The first defensive player selected by a team in the college draft, in or before the fourth round, is a franchise player who does not count against a team's year end protects for life as long as that player remains on an active roster (Is not cut).  In a player's rookie year, a team can place that player on its development squad instead of its active roster, but then that player loses his franchise status and instead gets one asterisk.

NEW PLAYER ROSTER RULES 04/15

RULE 1:
We will expand out development squad to 8 players over the next three years.  This year it will be six; next year it will be seven; the year after it will be eight.  In order to keep the number of players the same for our preseason draft; next year we will get down to 59 players and draft back up to 60; next year we will get down to 58 players and draft back up to 60; and starting in 2017 we will get down to 57 players and draft back up to 60. 

RULE 2:
When a player comes off the development squad, you can place another player from your active roster with development squad eligibility onto the development squad (i.e. a player with one or two asterisks).  From a bookkeeping viewpoint a player placed on the development squad in-season will lose an asterisk when placed on the squad and all players on the development squad are automatically protected at the end of the year with the same status they have on the development squad (this keeps everything the same since players on active rosters lose an asterisk at the end of the year).

RULE 3:
Anytime a player is put on PUP, IR or the suspended list in the NFL, that player can be placed on the same list in our league.  Rules for taking them off the lists remain the same (by the week following when they come off the list in the NFL) and we still have to get down to 60 players at the end of the year.

RULE ADDENDUM - a player who has development squad eligibility and who you move to the development squad from the PUP, IR or suspended list loses an asterisk when moved to the development squad.  Therefore, for example, a rookie who is injured and you place on the IR not the development squad at the beginning of the year, will end up losing an asterisk no matter what at year end.  To keep that player from losing an asterisk, you would have had to place that injured rookie on the development squad not the IR at the beginning of the year.

FROM E-MAILs NEW RULES CLARIFICATIONS - 

We can use the PUP, IR and suspended lists just like in the NFL.  Whoever is on those lists in the NFL are on those lists in our league.

We can also put a player on the development squad in season.  So when you take a player off in season (or cut a development squad player) you can replace that player on the development squad with a player who has availability (i.e. asterisks). The player you put on the development squad in season immediately loses an asterisk.  However, development squad players do not go to the active rosters until after playoff bounty so players who have no asterisks (had one but lost it when placed on development squad) are protected until next year but have lost all future development squad eligibility.

Remember - all players on IR or the suspended list (PUP does not last all season) come back to your roster after the season so any player with asterisks one of those lists loses an asterisk at the end of the year (after playoff bounty).
Since we have unlimited off-the-roster spots (IR, PUP, etc.):
If you draft a player who is NOT eligible to play in the NFL; you must keep that player on your active roster.
So you can only move players to IR, PUP, etc. if they are your roster at the time they are moved to that list (so if you draft a player who later goes on IR - that's okay).

NEW RULE 09/04: Predict the NFL season - all divisions 1 thru 4, wild card teams, conference champs, super bowl winner

The winner gets an extra protect and an extra playoff pullback*
The runner-up gets an extra playoff pullback*


* extra playoff pullback is AFTER everyone has selected their playoff bounty NOT at the time that person is selecting their normal playoff bounty


Scoring/Points:

Correct division winner  - 2 points
Correct 2nd or 3rd - 1 point
Correct last place - 2 points
Correct wild card - additional point
Correct conference winner - 10 points
Correct Super Bowl winner - 10 points

Bonus points
Only person to correctly pick any team in a position, wildcard, conference winner or Super Bowl gets 5 bonus points for that pick
.

Players COUNT when determining draft order for the draft next year!  And it's just like other players won, the number won counts, not the actual number a team has (e.g. the count is BEFORE any trades - current or past compensation due)

Draft order is determined by each teams finish during the prior year's  REGULAR season finish.  The team that finished last picks first in each round of the college draft and the team that finished first picks last in every round of the college draft.  If this is your first year of the league, draft rookies separate from veterans.  Whoever randomly picks first in for the veterans, picks last for the rookies and vice versa.  In year one you will probably hold your college or rookie draft after the draft was completed by the NFL.  However, after year one, hold your draft prior to the NFL.  Also in your first year your draft will be a back and forth drafting order rather than the same team picking first or last in every round.  For example for a six team league :

Round 1 : team 1, team 2, team 3, team 4, team 5, team 6

Round 2 : team 6, team 5, team 4, team 3, team 2, team 1

 

VIII. Asterisk (*) player rules 

Every player drafted in the College Draft gets one asterisk.  Players drafted in the last round of your "pick" draft get two asterisk (in 6 player leagues your picks in round 5 and round 6 get two asterisks).   If you keep an asterisk player (one or two) on your roster for the full year they are a "free" protect for the following year.  They also lose an asterisk each time they are saved (therefore, players with two asterisks can be free saves for a second year).  Players lose all their asterisk when cut from a roster and do not get them back if another (or the same) team picks them up later.  Players traded to another team keep their asterisk(s).   New rule: First round picks get checkmarks, must be kept on your regular roster (e.g. can not be placed on the development squad) and are free lifetime protects until cut.

All players randomly assigned to your roster from the "random" portion of the college draft also receive two asterisk.

Also, if a player with asterisks is cut, they lose all asterisks.

NEW RULE FOR 2001 :

Development Squad :  Any player with an asterisk can be placed on your developmental squad the evening before your regular season draft.  This is the only time a player can be placed on your development squad.  At any time during the year you can remove a player from the developmental squad and place them on your active roster.  You must cut a player from your roster when you make this move (notify all league members of your move via e-mail).  You can NOT move a player to your development squad at this time, you must cut a player.  Therefore, after a player is moved from your development squad to your active roster you can NOT move that player back to your development squad at a later date.  Any player that spends the entire season on your development squad loses NO asterisks when saved for the following year (and they still do not count against the number of players you can save based on your finish during the regular season).  Development squads sizes are : 

6 TEAM LEAGUE :   5 players

8 TEAM LEAGUE :   4 players 

10 TEAM LEAGUE :  4 players

12 TEAM LEAGUE :  3 players

IR and PUP

ONLY 1 PLAYER on IR per YEAR unless: If we have a player on IR that comes off IR in the NFL, we must take that player off IR that week or the following week (we may have to carry that player for 1 week where he cannot play - check out the rule).  Of course you can also cut that player.  At this point you get back your one IR slot to use on another player if you choose.  Remember, however, that a player must be on IR in the NFL to be placed on IR in our league.

PUP - CAN ONLY PLACE 1 PLAYER on PUP and MUST BE BEFORE THE FIRST GAME:  At the start of the season we can place one player on a PUP list as long as that player is on the PUP list in the NFL.  If that player comes off the PUP list you must take that player off PUP that week or the following week.  If the player is transferred from PUP to the IR, you can either place that player on IR (as your sole move or replacing the current player you have on IR).  You CANNOT move that player to your active roster. Of course you can also cut that player.  So if you use the PUP move and place a good player on IR, you risk having to cut one of them should the player on PUP be moved to IR.

IX. NFL Playoff rules

You keep 5 players from your regular season roster.  Statistics are cumulative throughout the playoffs using the same 16 categories and point values from rule 1.  First place gets the full point value, second place gets half point value, third place gets quarter point value e.g. passing yards-  first gets 8, second gets 4, third gets 2).  New rule: After the conclusion of the playoffs, you can protect one player for your regular season roster for the following season (does not count against your number of protects).  However, that player must be a player that was not on any team's roster at the end of the regular season.

Adendum 1.0
For week one teams, players must be questionable or worse on the injury report to be eligible for a swap, and for bye team players there must be an official statement from the team (in this case, this announcement was released on Indy's official team web site) that the player is out for at least game one (not most likely out, or unlikely to play, a definitive statement).  For kickers the player should be considered out if he isn't kicking field goals, even if he kicks off since kickoffs are not part of the league; for all others if a player is benched that does not count as out, you must keep that player. 

Addendum 2.0

1. Any player swapped out by a team prior to the draft, cannot be drafted by the person that dropped him.  Anyone else can draft that player.  This includes players dropped because they were questionable or worse on the injury report.
 
2. If a team has a playoff eligible player at the same position as the player being swapped out, he must replace him with a player at the same position to further ensure an injury, not a strategy move (e.g, a RB for a RB, a WR for a WR, and a K for a K).   If he does that, then he can draft draft the player dropped as long as it is AFTER round three.

3. Any player NOT protected at the end of the year (players dropped when re-instating IR, PUP or suspended players returning to your roster)  CANNOT be the playoff pullback for his original team unless that player was drafted AFTER round three.

Roster sizes are :

6 PLAYER TEAM - 40 players with no rules regarding the composition of your roster.  

8 PLAYER TEAM - 30 players with no rules regarding the composition of your roster.  

10 PLAYER TEAM - 25 players with no rules regarding the composition of your roster.  

12 PLAYER TEAM - 20 players with no rules regarding the composition of your roster.  

The draft order for the playoffs is based on the regular season with the first place team picking first each round and the last place team picking last each round.  After the first three weeks of the playoffs, the top three point getters move on to the Super Bowl, the rest are out.  The bottom's final order is locked in after the third week, however, their stats are used to determine the final standings for the top three finishers (e.g. if three teams knocked out have yards per rush of 5.0, 5.1 and 5.1 - to get points the three remaining teams must end up with yards per rush of 5.0 or more).

There is a 10 round draft for new players (undrafted players or players from bottom, eliminated teams) prior to the Super Bowl.  The team currently in first place in the playoffs picks first each round and the team in third place in the playoffs picks third each round.  The stats are recalculated after the Super Bowl to determine the winner, second place finisher and third place finisher.

X. Playoff bounty

The team that wins the playoffs picks a non-saved player off the roster of all teams that he finished ahead of in the playoffs and takes a player back from his own roster.  Then the second place playoff team picks a non-saved player off all teams he beat in the playoffs (every  team except the first place team) and takes a player back from his own team.  This goes on for the rest of the teams.  Playoff bounty is picked the weekend after the Super Bowl.

X. Regular season draft order

Each team calculates the number of players they were awarded from their regular season finish and playoff bounty (including players from NFL season predictions).  Asterik (*) players saved and players obtained in trades post-regular season or post-playoff are NOT included in this number (e.g. the number of players is based on regular season and playoff players earned).  The team with the lowest number of players picks first in each round of the preseason draft (adding to base carried over from prior year), the team with the most players picks last in each round of this draft.

In your first year of the league your draft will be a back and forth drafting order rather than the same team picking first or last in every round.  For example for a six team league :

Round 1 : team 1, team 2, team 3, team 4, team 5, team 6

Round 2 : team 6, team 5, team 4, team 3, team 2, team 1

Also in year one give the team that gets the first pick in round one for the regular season draft the last pick in round one for the rookie (college) draft.

Use a random method to select draft order in year one.

 XI. In season draft

There are three 10 round drafts during the year.  The team in last place picks first each round and the team in first place picks last.  Head to head is used to break ties as the first tie breaker and regular season draft order is used as the second tie breaker (team that had better selection in regular season draft keeps better drafting order for in season drafts).

The first 10 round draft is after week three, the next after week 8 and the last after week 13. 

DRAFT DATE/TIME SCHEDULE:

Whenever possible an in-season draft will be scheduled before a week with 6 teams on a bye.  However, there will never be back-to-back weeks of in-season drafts.

Our usual draft time is Wednesday at 10:00 PM
For conflicts, if we can't fairly easily come up with an alternative that is good for everyone; the draft goes off as scheduled on Wednesday and the "Joe Rule" - posting your picks and drops on the message board with those selections being applied as your spot comes up  is your fall back.
 
It is up to the individual(s) who need the draft rescheduled to contact all and get an alternative date.  If that is not accomplished 24 hours before the draft (e.g. Tuesday night at 10:00 PM), the draft goes off as scheduled. 

 

Any players can be traded.  However all trades must be made with an equal number of players going to each team.  Asterik (*) players traded maintain their asterik(s).  All draft picks can be traded except the random college draft picks.  The trading deadline kicks in the 24 hours before NFL games start in week 15.  The deadline is not lifted until AFTER every team has selected their playoff bounty.

XII. 2 Round Free Agency Draft

Order of the draft is the same as the order for the Playoff Draft (based on regular season finish).  In each round, the first place team can choose to go first to last, or last to first.  The first place team designates which way the draft will go right before each round.

  • No team can lose more than one player at any position.
    Players eligible are the players a team had available for the Playoff Bounty minus their pullback from the Playoff Bounty.
    Protects, asterisk players, 9th rounders, franchise players (from college drafts), playoff bounty, and playoff pullback are not eligible to be selected in the free agency draft.

  • Selecting an offensive player (including kicker) costs a team a
    second round pick in the upcoming college draft; a team must have a second round pick to choose a player; if a team has more than one second round pick (even one obtained earlier in the free agency process), their worst pick is assigned to the team from which they selected a player.

  • Selecting a defensive player  costs a team a third round pick in the upcoming college draft; a team must have a second round pick to choose a player; if a team has more than one second round pick (even one obtained earlier in the free agency process), their worst pick is assigned to the team from which they selected a player.

VOTING PROCESS

If we vote before our preseason draft (unless someone feels the new rule  impacted their college draft decisions) it is majority rule and implemented immediately.  If we vote after the preseason draft (or if the new rule impacted college draft decisions) it is majority rule, but only implemented this year if the vote is 6-0; otherwise it will be implemented the following year.

DOUBLE FORFEIT RULE (stats not reported on time)
 
(a) DEADLINE
     (1) If Thursday game(s).  At least1 hour before the start of the Thursday game.
     (2) If no Thursday game.  By 11:00 PM Thursday night at the latest.
 
(b) HARDSHIP
     (1) Larry has offered to be the emergency stat person.  If both parties cannot do the stats, please contact Larry ASAP so he has an opportunity to do the stats before the deadline.  This is a courtesy, not a guarantee.
     (2) If both parties have life issues going on and cannot meet the deadline, they can jointly request a day extension.  If a day will not be enough, get the extension and contact Larry.
 
(c) PENALTY
     (1) Neither team can benefit in any way in terms of draft order, protects, etc., from the forfeit.
     (2) Example:  Team A ends season 10-7 with a forfeit
                          Team B ends season 10-7
                          Team B was 2-1 against Team A
                          Normally, Team A would draft before Team B in college draft
                          However, when the Team A forfeit is excluded, their record (10-6) is better than Team B
                          Team B (10-7) now drafts before Team A (10-6) in college draft
                          Also, Team B keeps the advantage in the Playoff draft (Team A forfeit NOT dropped)
                          So Team B (10-7 with tiebreaker) also drafts before Team A (10-7) in Playoff draft.

 

TOOLS AND SUMMARY TABLES

SCHEDULE (assign each team a number randomly)

WK 6 TEAMS 8 TEAMS 10 TEAMS 12 TEAMS
1
2
3
in season draft in season draft in season draft in season draft
4
5
6
7
8
in season draft in season draft in season draft in season draft
9
10
11
12
13
in season draft in season draft in season draft in season draft
14
trading deadline trading deadline trading deadline trading deadline
15
16
17

Draft order determination

Draft First pick Last Pick
College Last place team - regular season First place team - regular season
Preseason Team with lowest number of players (not counting asterik) Team with highest players (not counting asterik )
Playoffs First place team - regular season Last place team - regular season
Free Agency (2 rounds) First place regular season has option to go first to last or last to first in each round. First place regular season has option to go first to last or last to first in each round.
in season drafts (3) Current last place team Current first place team
mid playoff draft Current first place team Current third place team

 Tie breakers

Draft Tie breaker
College head to head - regular season, then coin flip (winner chooses better pick here or in playoff draft)
Preseason head to head regular season, then lower playoff finish gets better pick
Playoffs head to head - regular season, then coin flip (winner chooses better pick here or in college draft)
in season drafts (3) head to head, same as regular season order
mid playoff draft coin flip